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Golden Touch Dice Control Revolution! How to Win at Craps Using a Controlled Dice Throw!
by Frank Scoblete
Book Picture
This book explains in words and pictures how to develop a controlled throw in craps to gain the edge. Over 90 photographs show how to set, grip, and throw the dice. You will also learn how to practice your throws, how to determine if you are controlling the dice, how to bet on controlled and random shooters, how to determine your playing bankroll, practical casino camouflage, team play, and more.
Club USA Casino Craps
Book Picture
Club USA Casino has good craps action at their site. They offer private, public and reserved tables. The minimum bet is $1 and the max is $500. The casino offers behind the line odds. Nice graphics and sound add up to a satisfying craps experience. Good shooting.
Play Now at Club USA Casino!

Basic One-Two Craps Punch

Craps is unique among casino games. It is the only game in the casino where the house gives the player the dice and says, "Here, beat us if you can."

Craps can be divided into two separateFrank ScobleteFrank Scoblete is the one of the most popular gaming authors in America. He has released sixteen books, three audiotapes, three videotapes, and his own imprint, the Scoblete Get-the-Edge Guides.  Frank's website is www.goldentouchcraps.com  games. There's the mathematical game based on the probabilities inherent in two six-sided dice and there's the physical game where people roll the dice.

If you are a novice craps player and you look at the layout, it can be baffling – squiggles, designs, numbers, symbols. Checking out the action at a craps table can be frightening – it's a game with its own unique and extensive language (see Craps Lingo); it own rigorously imposed customs and superstitions. And a gazillion bets, mostly bad (see Bad Craps Bets).

Yet, stripped of its makeup, language and dress, craps is plain and simple.

The shooter places a bet on the Pass Line and is given the dice; this is called the "come-out" roll. He wants to roll a 7 or 11, instant winners; avoid the 2, 3, or 12, instant losers, or establish a "point," that is, one of the following numbers: 4, 5, 6, 8, 9, or 10. If he establishes a point, he must hit that point before he rolls a 7 in order to win. If he rolls a 7 before he rolls his point, he – and everyone who bet on the Pass Line – loses. That's the game.

Add to the Pass Line bet the Come bet, which is made after the point is established, and follows the exact same rules as the Pass Line bet, and you have the two best bets of the game.

Yes, you can complicate things by throwing in the Don't Pass/Don't Come options but we won't as only a tiny minority of despised players approach the game from this angle. Pass and Come are good bets as the house has an approximately 1.4 percent edge on each. What does such an edge mean? Simply that for every $100 wagered on the Pass or Come, your long run expectation will be a loss of $1.40. Not too bad. That edge can be further reduced by taking "odds" on the point number. The odds is a bet that can be equal to or more than the amount you have on the Pass or Come. If you are betting $5, and the casino where you are playing allows double odds, you can place $10 in odds behind your Pass or Come bet. The house pays this bet off at "true odds" and therefore has no edge on the bet.

Making that Pass Line and Come bets and backing them with odds gives you a solid mathematical approach. There are also some other good betting options. You can "Place" the 6 and/or 8 in multiples of $6 and, if you win on either, you'll get paid $7. The house edge on this is a low 1.5 percent. At some casinos, you can "buy" the 4 and/or 10 by paying a commission of five percent when the bet wins. The house edge on a $25 buy bet is around 1.3 percent. Or you can buy the 5 and 9 and only pay a $1 commission if the bet wins. That reduces the house edge to about 1 percent.

The physical game of craps contains a controversial area that is just now beginning to reach the consciousness of some craps players. When the casino hands you the dice, it has created a set of rules and a table structure intended to randomize the roll. You have to hit the back wall where foam rubber pyramids deflect the dice. The casino expects that the shooters have no real influence over the dice once they leave his hand. Most gaming writers agree that craps is random and that shooters do not have any influence. However, I think that certain shooters have, through practice and/or extensive play, refined their rolling to the point where they have enough influence over the dice to change a slightly negative game to a slightly positive game. This concept is called "rhythmic rolling" or "dice control" and involves setting the dice and delivering the dice in a consistent fashion.

If I am right about rhythmic rolling then the right one-two punch of craps becomes clear.

Punch 1. Make the bets with the lowest house edges, Pass and Come

Punch 2. Learn how to deliver the dice to influence the outcome in your favor. 

Do these two steps and you might just score a craps knockout!

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